Mallard

Keep On Rockin’ Me Baby

_Well, I`ve been looking real hard And I`m trying to find a job But it just keeps getting Tougher every day But I got to do my part Cause I know in my heart I got to please my Sweet baby, yeah Steve Miller I’ve been using Banshee for years now and I don’t know how I’d manage my (too) large music collection without it. The Banshee team released 1.7.5 on Tuesday.

Quack – An update on GNOME 3.0 Help

One of the big improvements for GNOME 3.0 is new user help. The Documentation Team is using Mallard to re-write the GNOME User Guide and a number of applications help files as well. In GNOME today, most help files are written in a very linear structure by chapter using Docbook XML. If you’re a user looking for help, it’s not always easy to find the right chapter that contains the topic you’re looking for help with.

GNOME Odds & Ends

A few different things going on: Tomboy documentation is almost done in Mallard. I’ve really enjoyed using the Mallard syntax – so much less complex than Docbook. Every time I have to look up an element reference, I shake my head and think, “Duh! That makes so much more sense I should have figured that out!“. Nice work Shaun. I triaged some docs bugs in GNOME Bugzilla.

GNOME Docs Hackfest (Part I)

(A duck at Inglis Falls, in Owen Sound, Ontario, home of woscon09. If only it had been a mallard…) Milo Casagrande, who attended woscon09 with the GNOME Docs team last week, has written an introduction to Mallard . Milo and Phil spent Sunday’s hackfest creating the first Mallard document for use as a help file within an application. We chose Empathy, for a few different reasons, including: it will be in GNOME in 2.

GNOME Updates

Lots of stuff going on in the world of GNOME for me! Attended a few meetings last week with GNOME related projects. This past Sunday, April 19th, the Documentation team met for the first time in a while. Shaun gave an update on the status of Mallard, the new markup language for GNOME Docs; a possible change to how we license docs; an introduction to Pulse and some brainstorming on new ways to bring guides to users.