Introducing pi-dial - Part 7 - Fixing the LCD
(Catch up on the pi-dial series of blog posts.)
In my last post, I teased about 3D printing the enclosure. That will come in the next blog post, I promise.
First, I wanted to talk about an issue I ran into with how text was displayed on the 16x2 LCD screen. Using the RPi_GPIO_i2c_LCD library when I changed the input, if the input had less characters than the new input, the extra characters were staying on the screen.
For example, if I started on the Xbox One input, I would see:
Input: XBoxOne
If I changed to the Vinyl input, I would see:
Input: Vinylne
Since XboxOne had 7 characters and Vinyl only had 5, the extra 2 characters were staying on the screen. If I used the clear()
method, it caused the line to blink. When I stopped to think about it, it makes sense, as the method clears the space and redraws it. Since I’m constantly polling the receiver via the API to check the volume and input, it would redraw the screen based on the sleep call I make in the while
loop at the end of the pidial-lcd.py
file.
I really don’t want it to blink. It’s distracting when sitting on my desk.
A quick search later I came across the RPLCD library. They also have their docs on ReadtheDocs and after quickly scanning that, I used it as a replacement. I had to change just a few lines of code and voila! It’s clear
command doesn’t blink and it actually clears the LCD before writing to it again and the extra characters were gone.
I’ve said it before and I’ll say it again: I love open source.
And make sure you thank an open source maintainer today.
Next up: 3D printing and assembly