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Interview with Jon Lech Johansen

Slyck.com Interviews Jon Lech Johansen, famous (or infamous if you work for Big Media) of DeCSS fame, and *Musique fame. Interesting follow-up to last week’s post about Digital Music on Linux.

Miguel de Icaza, of Gnome & Mono fame, recently reached out to Jon to create a pyMusique port to GTK# resulting in SharpeMusique.

It’s on my t0do list to download and try out. I’d give Apple’s iTMS a shot if it works. I’m hoping it shows up soon in the Ubuntu universe (I haven’t checked yet). I have Mono running, with a few apps (I love Muine) and I miss Tomboy (Tomboy isn’t working in Hoary for me, no idea why, it was fine in Warty).

24 – Day 4 – 10:00 – 11:00 PM

This week’s episode, in Season 4 (Day 4, 10:00 – 11:00 p.m.) might just be the best episode of 24 ever.

It’s definitely tied in my mind right now with the season finale from Day 1. I’m not going to spoil anything, but it’s an interesting twist to what has come before.

Well done.

Game over for WoW?

Slashdot linked to a story on Grimwell.com discussing WoW & MMO subscriber rates during launch and post-launch. It takes a look at where WoW falls post-launch within the MMO genre, and speculates about WoW’s longevity.

It’s a good article, but could have been harder hitting. I agree with the premise: WoW’s future is in question. When you consider WoW’s issues with new content, fast levelling to 60, catered to “casual” play, and lack of social interaction, how long will players stick with it?

Here’s a snippet:

Based on past trends of similar styled games, World of Warcraft will not retain players the same way that Everquest and Final Fantasy XI have. I expect it will fall to somewhere between a half to a quarter of its current subscribers. This is ratio greater than that lost in Planetside and City of Heroes because I believe the “core following” is far less than the runaway success World of Warcraft has been would indicate.

Digital Music on Linux

So Apple has been in the news all week, as their DRM has been stripped – but what hasn’t necessarily been said is that is hasn’t been stripped, as as much as the Apple iTunes solution implemented on Linux doesn’t apply the DRM. Technically, it’s almost impossible to apply the DRM at the server level, and when pyMusique downloads a song on a Linux box, the DRM isn’t applied as it’s not a native iTMS client like on Windows or Mac.

I whole heartedly agree with this interview with Cody Brocious, one of the 3 developers of pyMusique (along with DVD Jon) on Linux. It’s not the DRM issue – it’s the fact, as a Linux user, I don’t have any options today to buy digital music on the platform I choose to use.

I’d accept their DRM if they supported Linux. No question.

I’ve used Napster and MusicNow – I’ve bought over 20 albums in the last 6 months online. We need a commerical Linux solution for digital music.

Rarity or Scarcity?

The age old question: Does rarity or scarcity make something better or more valuable?

Put in context, an amusing look at the question from the view of Brodie in Mallrats, one of my favorite Kevin Smith movies. Should he play Sega NHL hockey or have breakfast with his girlfriend and his mom? (“But Hartford beats Vancouver only once or twice in a lifetime! Yet Rene has never met Brodie’s mom.

Read the dissertation here.

Goodbye Billy

Gaming Groove is reporting that their founder, Billy Wilson, has died at the age of 33. Details haven’t been released, but those who remember the gaming web news scene at it’s height in the late 90’s will all miss Billy.

Billy “Wicked” Wilson, founder of Voodoo Extreme, as well as Gaming Groove, was known for his sense of humor he brought to the world of gaming news. At it’s height, Voodoo Extreme was one of the best web sites around to get information on 3d gaming, including games and hardware.

A while back I had blogged about Billy and how Voodoo Extreme had fallen, even before it’s purchase by IGN.com.

Rest in peace Billy.

Icculus updated his .plan file over the weekend, ranting about game development, distribution and copyright in response to a blog entry covering the Game Developer’s Conference.

The blog entry on Wonderland is a transcript of a panel with Warren Spector (creator of Thief, System Shock, and Deus Ex), Brenda Laurel, Jason Della Rocca, and Chris Hecker. The panel was IGDA Session: Burning Down The House – Game Developers Rant. (Game Developers get to rant? Uh oh).

Warren Spector put it best (excerpt):

Warren Spector:

First of all I don’t hate you, Will Wright. I just had one of those “I’m not worthy” moments in the elevator. YOU ARE the 800lb gorilla.

[argh what did Will SAY already? alice]

OK. I don’t feel very ranty actually. I tried to bail on this panel. But I have to say something so I want to say how this business is hopelessly broken. Haha. We’re doing pretty much everything wrong. This is at the root of much of what you’re gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice.

Wal-Mart drives development decisions now. When publishers minimise risk by kow-towing to the retailers, you have a serious problem. When every game has to either be a blockbuster or a student film, we got a real problem. For my end of the game business all of our efforts are going into reaching a mainstream audience who may well even not be interested in what we do! My first game cost me 273,000 dollars. My next one is BLAH millions. How many of you work on games that make money? 4 out of 5 games lose money, according to one pundit who may be lying, admittedly. Can we do any worse if we just trusted the creative folks entirely instead of the publishers?

My point is coming. We’re the only medium that lacks an alternate distribution system. All we have is boxed games sold at retail. This is changing a little. But think about our competition for your entertainment dollar. First run, broadcast, reruns, DVDs.. you name it. hardback, paperback, e-book. Theatre release, pay-per-view, video, DVD. We put our thing on the shelf at Wal-Mart, it sells or it doesn’t, and OMG you just blew 10m dollars. The publishers not respecting developers, this is not the problem. We have a flawed distribution model. There are very few ways of getting a game done these days. Developers.. why should we get a huge return? We’re taking some of the risk, but the $10m, the marketing space, the retail space all belong to someone else. We have winner-take-all business that carries a lot of risk. So .. we have to find alternative sources of funding. Chris Crawford used to rant about how we need patrons.. I don’t care if it’s wealthy patrons, I don’t care what it IS, but it’s critical that we divorce funding from distribution.

We need alternative forms of distribution too. I’m not saying publishers suck, although I do believe that in many cases. [laughter] If the plane went down who would care about the marketing guys? We need another way of getting games out there and in players’ hands. If any of you bought half life 2 at Wal-Mart, please just leave the room. Has everyone bought Bioware’s online modules? JUST BUY THEM, OK, even if you don’t have the original games! We HAVE to get games into gamers’ hands. So I’m not saying publishers are evil.. if we do all this and go direct to our consumers with games funded some OTHER way than EA or whoever.. we’ll keep more of the money.. we have to find someone to pay for it and find a buyer after. We need Sundances. Independent Film Channel. Equivalents of those. Just try to find some way of funding your stuff that doesn’t come from a publisher.

The movies have this now: the studios don’t fund everything that happens out there. I’m not holding the movie business up as a model of great business practice, but you can get $ from a wide variety of sources. You know what, when the studio system was in place, that didn’t exist. Every creative person was owned by a studio. Cinemas were owned by studios. Content was limited. As soon as the supreme court stepped in and said no you can’t have development, distribution and retailing, everything changed. Now we have Bruckheimer, and Sideways. Sundance. Indies. At the very worst we need publishers to ask more than that one question: is this going to generate max profit. For most games this is NOT THE RIGHT QUESTION. Volkswagen owns rolls Royce, they understand the need for – oh the music’s running, I’m outta here. Thank you.

Brenda Laurel, on the panel (excerpt):

We model male ethos in the games we design: soldier, super athlete, criminal. Anyone who was born with internet and computers are prosocial. Skaters are mainstream. We have two models of alpha maleness: skaters and ballers [I have no idea what this is referring to – A]. … we need heroes, but what kind of heroes are we making? Where’s Malcolm X, or Chavez? There hasn’t been a game about geopolitics that was worth a shit since Hidden Agenda! We should be giving people rehearsals for citizenship and change. I have to tell you, Microsoft is the walking dead. DRM is a wet dream. It’s not gonna work! Cat’s out the bag! When this happens, you have to let the cards fly in the air and fall where they may. GIVE IT UP ABOUT DRM. GIVE IT UP ABOUT OWNERSHIP. Cleave to open source! A NEW ECONOMY IS COMING. As we become further connected we will find new economies emerging. We are the wellspring of popular culture. We have a responsibility.

Icculus links to this, and takes it a step farther in his current .plan (archived here locally without permission)(excerpt):

Spector is probably closest, though: the distribution model benefits the

upper one percent at the cost of innovation, piracy, and well, the artists.

If we can look at this from the music slant, Apple’s iTunes Music Store is a

good start, but a shitty end. Eventually we’re probably going to need, uh,

for lack of a better term, a distributed Steam…online, universal,

incremental transfer of product without a centralized publisher. The problem

with Steam as it currently stands, among other complaints, is that Valve

escapes their oppressive publisher in order to become an oppressive publisher

themselves. Apple’s a little different in that they haven’t escaped the whims

of the publishers at all (which is why every few months you see a Chicken

Little article on Slashdot about iTMS raising their prices by a whole 20

cents…the poor consumers! Poor Apple! Why doesn’t anyone ever say “poor

musicians”?)

When we can all sell online without a central authority, stream the bits right

to the user any time of the day, and be the backup when their hard drive

fails (which would be a nice feature in iTMS that Steam figured out, in case

you’re listening, Apple), then we could ship when we’re ready, do things that

are awesome without 150-man teams and millions of dollars, make more money

within a meritocracy, and not whore ourselves out to Big Publishing. Not to

excuse them, but the fact that the EA Spouse blog exists says more about the

industry as a whole than it says about Electronic Arts. I mean, it’s a safe

bet to say that everyone outside of EA has an chilly familiarity with

those stories anyhow…put another way, when you see one cockroach, it’s a

safe bet there’re hundreds more behind the walls.

There are no benign dictators in publishing. The only sane thing to do is

flush them altogether.

A new era is coming, but the question is when. DRM isn’t the answer – show me one that worked yet. Open Source hasn’t worked in gaming (yet). Steam isn’t working (talk to someone who plays HL2 or CS:Source). Gaming is at a tipping point – the rise of independent creation and independent publishing combined with ubiquitous broadband and peer to peer technologies will create a new industry. Mods to current games, and publishers like Garage Games and things like Steam and Bittorrent are only the beginning as programmers throw off the shackles of Big Media.

I encourage you to read all of the articles in full.

WoW – wow!

Looking through the referrer logs on silwenae.com last night, I was surprised to see all the hits I’ve received from Google.

Sure enough, I tested out the links, and searched a bit on Google, and then double checked this morning on a different browser and machine to make sure I’m not crazy.

Silwenae.com, home of our World of Warcraft guild, Apatheia, is currently the 10th search result on Google when you search for “WoW Guild”. Front page of Google, baby!

Searching for “wow screenshots” results in the number two and three spots on Google.

Impressive. Google page rankings in search results are based on the number of people who link to you – and considering the search results for “wow screenshots” only has Blizzard above my website, that’s damn impressive.

Who knew I’d ever run a popular website after all the hobbyist versions I’ve had over the years?

Volunteering at MPR

About two weeks ago I received an email from Minnesota Public Radio that their annual winter fund raising drive was coming up, and a link to fill out a volunteer form to help answer phones during the pledge drive.

I had already pledged money to MPR to support 89.3, The Current, before the station even launched, in support of what they were doing. (See my other posts on The Current.)

So I decided what the heck, and filled out a volunteer form for the second day of the pledge drive, which was last Friday. Chose an early shift (5:45 a.m. to 9 am – ick) so I could get there, and still get some time in the office. I woke up about 45 minutes earlier than normal, and hopped in the car to St. Paul, an area of town I rarely go to. Security guard lets me in, I go up to the 4th floor, and I’ve missed about 2 minutes of the 10 minute orientation on the script, filling out the pledge form, etc.

It’s 6 a.m., and the phones are slow. In the room they had set up with the phone bank, they had about 30-40 phones in mini-cubicles for those filling out the pledge forms by hand, and about a dozen PCs for those that wanted to enter the pledge information on-line instead of filling out a sheet of paper (guess which one I picked). On two of the 4 walls, they had projectors set up. One showed the different promotional giveaways for different pledge amounts, by station. The other showed phone bank statistics, including number of volunteers on the phone, number of volunteers available to take a call, pledges taken, amount pledged and the goal.

Phone calls were slow coming in, but picked up around 7:45. Turns out that the heaviest times for call-ins are during the top of the hour (when the DJ’s are making the strongest pitch) and during corporate matching times, which 7:30 to 8 was one of. I’m guessing I answered maybe 20 calls, but I was floored at the number of calls for 89.3. Now most of them were calling to support The Morning Show with Dale Connelly and Jim Ed Poole, and guessing from the voices, ages ranged all over.

I love 89.3, but I’m not into the Morning Show, yet. It’s almost too eclectic for me, and I’m not necessarily into all of the genres played, but I respect them for bringing all kinds of music to the radio. I’m ecstatic about the amount of support they received during the pledge drive though.

Overall, it was easy work, met some interesting people, and gave back to something I believe in. Giving money is one thing, but I’m glad I made the time investment. My wife has pledged to the news station on and off over the years, and when I mentioned I was going to volunteer, she mentioned it was something she always wished she had done. I was glad to do my part, as little as it was.

I love the Simpsons

Last night’s episode of the Simpsons was hilarious. After Bart single handedly ruins the tourism industry for Springfield, the city adopts gay marriage to fix the tourism problem. Homer quickly becomes a minister to profit from performing the marriage ceremonies.

At one point, the show flashes a URL on the screen, and sure enough, Fox & the Simpsons actually created a website: Springfield is for Gay Lovers of Marriage.

That, the subject matter of the show, combined with ripping on Fox for reality TV, had me rolling last night.

Even after all these years, the Simpsons keeps the laughs coming.